Fisher-Price Classics Retro Cash Register Review

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Reviewed by Meifang Qin
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We like


Learn Math



Interactive fun

Retro style cash register

We don’t like

More coin denominations?

How it works

This is the Fisher-price Retro cash Register, a great way for children to develop shopping skills. Children will notice when they go out to the stores with their parents that a financial transaction takes place. They see this often while they observe but do not participate in the process. Toymakers are aware of this and have created toys that will introduce very young children into the behavior and requirements needed to select and purchase products. A child needs to develop critical thinking skills, selective skills, and mathematical ability in order to choose a product, pay money and understand the financial value of what is taking place.

Fisher-Price has created a cash register toy for very young children and this toy will allow children to role-play and develop the skills for completing financial transactions. This means the development of important skills while having fun, math including numbers addition and subtraction, bartering, decision making, and dexterity skills.

Children will need to figure out how much to charge while playing shop, use decision-making skills, they can role-play, receive payment and return the correct amount of change to the buyer. In total this register offers 9 coins in various bright colors for identification via numbers and a color code. This retro cash register is a toy and a teaching tool.

A range of products on colored pictures will match the color of coins so that children can pair these up to know how much to charge for the product. This is the updated design on the previous Fisher register which was produced in 1975, now children can get a selection of coins in bright colors, this means counting and color combination is combined for skill learning. The coins are fed to a child via a ramp, he or she presses a button to bring change down the ramp, a child operates a crank, the register bell will ring and the cash drawer will open. Introducing young children into understanding the act of buying, selling, using money, giving change and handing over a product and for some children it might stimulate them to be future store owners, accountants, and tradespeople. The nice edge to this is that while children learn through role-playing they are also learning very important developmental skills at a very young age because this product is nice for children from two years old up to around 4 years of age.

For parents, this is firstly an investment in a toy that can be used by children for role-playing, a toy that will provide fun and it is also a teaching-learning tool for children which can help develop important skills within children at a young age.

Next time you take your child to the store, show your child the cash register, allow her/him to see you purchase it and bring it home so that your child can have lots of fun while also learning.

Adult Supervision

Adult Supervision

A degree of initial adult supervision is suggested, if you have only one child you will need to give more supervision so that your child can learn through role-playing with you.

As this is for children from 2-6 and plus years old they will need supervision and help with numbers, colors, operating the crank, opening the cash drawer, giving change. With two children or more, adults can supervise and guide children into fun role plays. Supervision can also be good to ensure that 2 years old's do not try to put the toy coins into their mouths and need to learn this is not done with a toy or real money.

The positives are good for adult supervision because this gives an opportunity to enjoy some ongoing positive interaction with the children in a combination of play and learning.


Playing for young children in any context is not only fun it is developmental and toy makers are very aware of this and that is why the popularity for toys which offer a combination of fun and learning is on the increase. Toys which are designed to include groups of children, brothers and sisters and parents are clearly the type of toys which offer a very high social factor.

When learning is combined with positive socialization the developmental learning curves are enthusiastically embraced by children.
Age Range

Age Range

The age ranges start at 2 year and go up through 3,4,5 and 6. These are important developmental learning ages and the Fisher cash register game offers a nice opportunity for children to be interactive during learning and fun.

As parents are advised to give teaching supervision for children to acquire the skills for playing this game we can suggest that the age range includes adults and teenage brothers and sisters.
This toy is a follow on from the 1975 model which enjoyed huge popularity and offers many hours of imaginative playing with family members and friends.


Match the product picture to a colored coin to get the price of the product.

Good educational aspects from this toy for young kids, counting and understanding money denominations, identifying colors, operating cash till, figuring out how many change to give when a product is purchased.
Role-playing for very young children is educational, here is a role play for a two-year-old for math, fun, and shopping.

May I help you?

"Yes, please, I want to buy a red balloon."

"That will cost five cents!"

Accept the red toy five-cents coin, pop it into the money slot above the icon for a balloon, then press the button for five-cents button to bring the coin down into the cash register drawer

Now your child can choose to press either the Change button to bring the coin rolling down via the ramp on the side of the register to give change or choose to press the Sale to bring the coin into the cash drawer.

The game is nearly overtime to count up your sales cash? - Simply and easily turn the crank arm on the side of the cash register to activate the bell and - quickly! - the cash drawer opens to show all the colored coins you've made through sales!

Role-playing this way is a great learning for children, early opportunities to develop very important skills.


Ascertaining the calming qualities provided by this toy do range around the toy allowing children to focus, relax and enjoy role-playing and have developmental fun, while boosting a child's personal confidence so that the child will feel calm when presented with basic numbers, colors, learning to calculate and give change and practice conversations for buying and selling.


This educational toy is designed for ease of learning for children from two years up to 6 and older children or adults who are role-playing and giving supervision. The design is in bright appealing colors and a set of coins which are colored for value denominations.
The design allows children to operate a basic cash register, manipulate the crank arm to drop money into the cash drawer or to give change to a customer. When the money crank is operated, a bell rings to signal that a transaction is taking place. This toy is all about learning while having a lot of fun.


Fisher knows that children can play hard and this toy is built from a sturdy molded plastic construction which is child proof during play, strong and sturdy in construction and offers a high durability factor, so this is a toy which will give a performance and not easily be broken.

The selection of coins are durable and can be handled safely by kids, any moving mechanism in this toy are automatic and do not require a need for battery power.
Ease of use

Ease of use

Pictures are provided for products, the pictures are color coded and match the color of a coin for a child to find out the price of the product.

This toy will encourage children to play and learn, they can pretend they are a customer or a store owner eager to make a sale. The system is easy to operate, the crank arm comfortable to pull to activate the dropping of a coin for customer change or for putting into the cash drawer. The ease for learning basic math, counting numbers for money value and learning colors because the coins are color coded for their numbered values.

Role-playing buying and selling can be enhanced if parents buy a set of plastic molded vegetables, fruits and other basic products which are easy to find in local children's toy stores. This will give the children even more imaginative choices for role-playing shopping.
Emotional Fun

Emotional Fun

Fun is on sale in the store through this toy, children often go on shopping trips with parents and they observe what happens.

Now they can play, use their imagination and copy what parents do when they make a purchase in a store. From a supervising viewpoint, it will be great fun for children when Mom or dad join in the role-playing and do some shopping while their child sells products to them.

Children have incredible imaginative abilities and this toy opens up so many potential roles play for them to buy or sell so many different types of products. They learn a lot including dexterity for operating a cash register, they practice conversational skills for responding to inquiries and requests and they develop an understanding of the purpose and functionality of money.

Fisher-Price offers many toys and this means the fun factor can be increased, add lifelike grocery products to your child's range of toys and watch them increase their buying and selling skills while having a ton of fun.


The design of the cash register means that it does not require maintenance apart from perhaps wiping clean with a damp cloth. The moving parts of the cash drawer or integrated and automatic, so no batteries are required. The chute for dropping the coins is fixed and secure, the moving crank arm to activate coin drops is a sturdy design and securely fitted.
Fisher has gone for a design which is free from needing maintenance and allowing children to focus on learning and play.


Portability is a positive point for this toy, though being carried around by a 2-year-old would present challenges. For older children, they can carry the cash-register to any room in the home and easily set it up for playtime and fun learning.

The functionality of this toy is a design in which the toy is to be seated on a surface securely for playing use and not for carrying.
Sensory Stimulation

Sensory Stimulation

Sensory stimulation is complex, through playing shopping roles with others, young children will pick up sensory skills for appropriate conversation, critical and analytical thinking for charging a fee for a product and then calculating how much change must be given to a paying customer.

Sensory dexterity skills will develop for a child when they are practicing at operating a cash register, these dexterity skills are a learning curve, they need to operate a crank arm to obtain coins, they need to learn to correctly count up money, identify colors and generally develop communication skills either as an eager customer or a store owner looking to make a sale.

Fisher-Price Cash Register Features.

• New model cash register based on the first 1975 design.
• Develop motor skills.
• Color-recognition.
• Counting.
• Comprehending the use of money.
• Educational role-playing.
• Match colored coins to the picture colors.
• Press buttons for money.
• Press Sale button to deliver coins into the cash drawer
• Press button for giving change.
• Use the crank arm to open cash drawer and this will ring a bell
• Nine coins (three red, three green, three blue)
• Durable construction


The weight of this toy cash-register is 2.03 pounds, not light enough for very young children to carry around the home but fine for children around5-6 years though supervision is advisable.
Price Range

Price Range

Considering this is a toy which teaches the use of money, the price is money friendly for parents.

Bottom Line

This is a good toy to bring children and families together to enjoy imaginative role-playing for shopping in the local grocery store.

It is important for children to develop an understanding of the use of money and this product will achieve this while offering a lot of fun and entertainment for children.

There is a range of coins with various values and pictures of products so that the children can look at the picture, see the color code and match the product to a color-coded coin. This way a child can develop quick comprehension of buying or selling goods while also playing and having fun.
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